A downloadable game for Windows

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Your name is Antonio. You are a simple farmer. You just wanted to enjoy a quiet evening and say goodnight to your dog, Giorgio. Instead, you've been abducted by a bureaucratic alien who has just offered you an unmissable "unpaid internship" opportunity in deep space.

Your mission is clear: explore three unknown alien planets and extract 3 ancient gems. Why? To save an entire civilization on the brink of extinction, of course! Your reassuring new Supervisor would never lie to you about such an important detail, right?

Put on your (slightly used) spacesuit, ignore the tremors beneath your feet, don't ask too many questions about the unsettling steles carved into the rock, and, above all, pay very close attention to what hides in the dark. Your alien boss cares deeply about the success of the mission... and the local creatures care deeply about your flesh.

Will you manage to retrieve the three stones and survive your shift, or will you become just another corporate statistic?

Main Features:

  • Low-Resolution Terror: A visual and auditory aesthetic faithful to the classic PS1 style. Low-poly models, pixelated textures, disturbing audio, and a thick fog that will make you doubt every single shadow.
  • Three Lethal Worlds: Explore hostile and desolate planets, facing different survival mechanics for each environment (Okay, I lied, one of them is not actually lethal, sorry).
  • Cosmic Horror and Bureaucracy: A bittersweet mix of the pure tension of the unknown and the ruthless gaslighting of a boss who treats you like pure expendable material.
  • Canine Motivation: Face intergalactic horrors and ancestral threats with one single true ultimate goal: returning alive to Earth to pet Giorgio.

Duration: ~30 minutes

Dimensions: 3,38 GB

Available Languages: English, Italian

Developer Note: Hello guys! Welcome back! After my first release, I've worked hard on "Expendable Savior" and I'm really proud of the final result. I've listened to all your feedback and made a lot of improvements from "Debt In Dirt".
I hope you will love it! :) Let me know your thoughts with a comment!
Actually, I have no intention to set a price for my games. But if you want to support my future projects and help me cover development costs, donations are incredibly helpful and appreciated.
Let me know if you find out any bug.
Enjoy the game!

StatusReleased
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorBlazejGames
GenreAdventure
TagsAtmospheric, Dark Humor, Dogs, First-Person, Horror, Low-poly, Narrative, PSX (PlayStation), Sci-fi, Space
AI DisclosureAI Assisted, Code, Graphics

Download

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Click download now to get access to the following files:

Expendable Savior.rar 710 MB

Development log

Comments

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Nice game!
The game is simple and enjoyable, with an engaging story and genuinely funny dialogue. The directorial choices work well, and both the visuals and the sound design feel very polished. I would have liked a bit more variety in the gameplay across the different planets, but at the same time its streamlined structure makes it fast, straightforward, and able to keep the focus on the main story without distractions.

Thank you for trying my game <3 I'm writing down all the feedback to improve for my next release!

Great game! Funny and a bit scary, good job! I really like the path you're taking in game dev. just waiting for your next game now... :D

(+1)

Thank you! <3 I hope you've seen the improvements from "Debt In Dirt" ahaha.

I spent a lot of time on Expendable Savior and I'm satisfied with the result... but I'm sure I can do even better.

I saw your video too and I'm sure you enjoyed Erebo, the dark planet, too AHAHAHA (I was laughing so hard).

I already have the concept for my next game in mind, but I need to feel inspired to write a good script for it... I think it will be really cool to play :)

Do you have any feedback to give me to help improve my games? Lately, I've been focused on the story, and with Expendable Savior, I really liked the fact that the player could visit different planets with distinct environments... but I feel like the gameplay is still missing something. What do you think?

Glad you liked my time on Erebo haha :)

I see the improvements indeed. From walking in a creepy forest to exploring 3 different and nicely made biomes, that's a big step already!

About your question, maybe a bit more interactions with the environment? If I'm walking from A to B, I'd enjoy having some "obstacles" here and there, not monsters or traps (I mean why not, but it depends on the game) but things to climb, doors to open, paths to create (like putting a fire out or repairing a bridge or something). Just to be clear, I'm not talking about minigames here (I'm not a big fan of those). Something else would be events during the exploration. Each planet had a bit of that already. You start walking and suddenly a threat is near, it's good, and there are lot of other things to imagine to keep the player on his toes. Examples: The sandworm appears close to me while I'm walking and destroy a house or something ; A sudden lightning hits a quartz pillar making it fall and nearly crush me ; Vhar'Zul plays with me, talks to me while I'm walking, actually deciding if I need to be killed or not.

Thank you for your feedback man! I will try to improve more and more in my next release :)

really enjoyed your game!

Thanks a ton! I just finished watching your video. I was wondering if the mechanics weren't intuitive enough, and if it might be a good idea to add a quick hint the first time you open the terminal? 🤔

I also saw that you missed all the ancient steles... Did you not see them at all? Let me know! If the environment isn't clear enough, I'll definitely push a patch to fix it. 😄

a hint could be a good idea but it could very well be just me being oblivious at times. Regardless i enjoyed your game and will be looking forward to what you create next!

Thank you for your feedback <3